http://opendata.unex.es/recurso/ciencia-tecnologia/investigacion/publicaciones/Publicacion/2020-1184
Literals
- ou:tipoPublicacion
- ou:urlOrcid
- bibo:issn
- dcterms:publisher
- Thinking Skills and Creativity
- fabio:hasPublicationYear
- ou:bibtex
- @article{López-Sánchez2020,title = {Gamified crowdsourcing in higher education: A theoretical framework and a case study},journal = {Thinking Skills and Creativity},year = {2020},volume = {36},author = {Murillo-Zamorano, L.R. and ?ngel L{\'o}pez S{\'a}nchez, J. and Bueno Mu{\~n}oz, C.}}
- vcard:url
- dcterms:contributor
- Murillo-Zamorano L.R., Angel Lopez Sanchez J., Bueno Munoz C.
- ou:eid
- dcterms:title
- Gamified crowdsourcing in higher education: A theoretical framework and a case study
- vivo:identifier
- dcterms:creator
- bibo:doi
- 10.1016/j.tsc.2020.100645
- ou:urlScopus
- ou:vecesCitado
- bibo:volume