@prefix config: . @prefix meta: . @prefix rdf: . @prefix rdfs: . @prefix xsd: . @prefix owl: . @prefix dc: . @prefix dcterms: . @prefix foaf: . @prefix geo: . @prefix om: . @prefix locn: . @prefix schema: . @prefix skos: . @prefix dbpedia: . @prefix p: . @prefix yago: . @prefix units: . @prefix geonames: . @prefix prv: . @prefix prvTypes: . @prefix doap: . @prefix void: . @prefix ir: . @prefix ou: . @prefix teach: . @prefix time: . @prefix datex: . @prefix aiiso: . @prefix vivo: . @prefix bibo: . @prefix fabio: . @prefix vcard: . @prefix swrcfe: . @prefix frapo: . @prefix org: . @prefix ei2a: . @prefix pto: . ou:vecesCitado "19"; ou:urlOrcid ; ou:eid "2-s2.0-85081258743"; a ou:Publicacion; bibo:issn "1871-1871"; dcterms:publisher "Thinking Skills and Creativity"; fabio:hasPublicationYear "2020"; ou:bibtex "@article{López-Sánchez2020,title = {Gamified crowdsourcing in higher education: A theoretical framework and a case study},journal = {Thinking Skills and Creativity},year = {2020},volume = {36},author = {Murillo-Zamorano, L.R. and ?ngel L{\\'o}pez S{\\'a}nchez, J. and Bueno Mu{\\~n}oz, C.}}"; bibo:volume "36"; dcterms:contributor "Murillo-Zamorano L.R., Angel Lopez Sanchez J., Bueno Munoz C."; ou:tipoPublicacion "Article"; vivo:identifier "2020-1184"; dcterms:creator "Murillo-Zamorano L.R."; bibo:doi "10.1016/j.tsc.2020.100645"; dcterms:title "Gamified crowdsourcing in higher education: A theoretical framework and a case study"; vcard:url ; ou:urlScopus ; ou:publicadaEnRevista . ou:tienePublicacion . ou:tienePublicacion .