@prefix config: . @prefix meta: . @prefix rdf: . @prefix rdfs: . @prefix xsd: . @prefix owl: . @prefix dc: . @prefix dcmitype: . @prefix dcterms: . @prefix foaf: . @prefix geo: . @prefix om: . @prefix locn: . @prefix schema: . @prefix skos: . @prefix dbpedia: . @prefix p: . @prefix yago: . @prefix units: . @prefix geonames: . @prefix prv: . @prefix prvTypes: . @prefix doap: . @prefix void: . @prefix ir: . @prefix ou: . @prefix teach: . @prefix time: . @prefix datex: . @prefix aiiso: . @prefix vivo: . @prefix bibo: . @prefix fabio: . @prefix vcard: . @prefix swrcfe: . @prefix frapo: . @prefix org: . @prefix ei2a: . @prefix pto: . fabio:hasPublicationYear "2022"; a ou:Publicacion; ou:bibtex "@book { dnb:1250935032\n, title ={ Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education }, publisher ={ Peter Lang GmbH, Internationaler Verlag der Wissenschaften }, address ={ Berlin }, year ={ 2022 }, author ={ José Ángel López Sánchez, Luis R. Murillo Zamorano, Carmen Bueno Muñoz }, pages ={ 130 Seiten }, edition ={ 1. Auflage }, language ={ ENGLISCH }, isbn ={ 3-631-86987-8 }, biburl ={ https://d-nb.info/1250935032 } \n}"; ou:tipoPublicacion "Book"; vivo:identifier "2022-1752"; dcterms:title "Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education"; dcterms:contributor "José Ángel López Sánchez, Luis R. Murillo Zamorano, Carmen Bueno Muñoz"; bibo:isbn "9783631869871". ou:tienePublicacion .