Literals
- bibo:volume
- 36
- dcterms:contributor
- Murillo-Zamorano L.R.; Angel Lopez Sanchez J.; Bueno Munoz C.
- ou:bibtex
- @article{López-Sánchez2020,title = {Gamified crowdsourcing in higher education: A theoretical framework and a case study},journal = {Thinking Skills and Creativity},year = {2020},volume = {36},author = {Murillo-Zamorano, L.R. and ?ngel L{\'o}pez S{\'a}nchez, J. and Bueno Mu{\~n}oz, C.}}
- ou:tipoPublicacion
- Article
- dcterms:publisher
- Thinking Skills and Creativity
- bibo:issn
- 1871-1871
- fabio:hasPublicationYear
- 2020
- ou:eid
- 2-s2.0-85081258743
- dcterms:creator
- Murillo-Zamorano L.R.
- vivo:identifier
- 2020-1184
- bibo:doi
- 10.1016/j.tsc.2020.100645
- dcterms:title
- Gamified crowdsourcing in higher education: A theoretical framework and a case study
- vcard:url
- ou:urlOrcid
- ou:urlScopus
Typed Literals
- dcterms:created
- 2020-06-01T00:00:00 (xsd:dateTime)
- ou:vecesCitado
- 22 (xsd:integer)
Inverse Relations
- Has related: ou:tienePublicacion
