PUBLICACIÓN

Automatic evolution of programs for procedural generation of terrains for video games: Accessibility and edge length constraints

ACCEDER A LA PUBLICACIÓN: Scopus

Frade M., de Vega F.F., Cotta C.

2012 SOFT COMPUTING

Geometry and Topology (Q2), Software (Q2), Theoretical Computer Science (Q2)

JCR: 1.124

SJR: 0.747


CITAS

20

DOI

10.1007/s00500-012-0863-z

EID

2-s2.0-84867693233

ISSN

1432-7643

EISSN

1433-7479


AUTORES DE LA UEX