PUBLICACIÓN
Automatic evolution of programs for procedural generation of terrains for video games: Accessibility and edge length constraints
Frade M., de Vega F.F., Cotta C.
2012 SOFT COMPUTING
Geometry and Topology (Q2), Software (Q2), Theoretical Computer Science (Q2)
JCR: 1.124
SJR: 0.747
CITAS
20
DOI
10.1007/s00500-012-0863-z
EID
2-s2.0-84867693233
ISSN
1432-7643
EISSN
1433-7479
AUTORES DE LA UEX