PUBLICACIÓN

Gamified crowdsourcing in higher education: A theoretical framework and a case study

ACCEDER A LA PUBLICACIÓN: Scopus Orcid

Murillo-Zamorano L.R., Angel Lopez Sanchez J., Bueno Munoz C.

2020 Thinking Skills and Creativity

Education (Q1)

JCR: 3.106

SJR: 1.016


CITAS

20

DOI

10.1016/j.tsc.2020.100645

EID

2-s2.0-85081258743

ISSN

1871-1871

BIBTEX

@article{López-Sánchez2020,title = {Gamified crowdsourcing in higher education: A theoretical framework and a case study},journal = {Thinking Skills and Creativity},year = {2020},volume = {36},author = {Murillo-Zamorano, L.R. and ?ngel L{\'o}pez S{\'a}nchez, J. and Bueno Mu{\~n}oz, C.}}


AUTORES DE LA UEX