PUBLICACIÓN
Gamified crowdsourcing in higher education: A theoretical framework and a case study
Murillo-Zamorano L.R., Angel Lopez Sanchez J., Bueno Munoz C.
2020 Thinking Skills and Creativity
Education (Q1)
JCR: 3.106
SJR: 1.016
CITAS
20
DOI
10.1016/j.tsc.2020.100645
EID
2-s2.0-85081258743
ISSN
1871-1871
BIBTEX
@article{López-Sánchez2020,title = {Gamified crowdsourcing in higher education: A theoretical framework and a case study},journal = {Thinking Skills and Creativity},year = {2020},volume = {36},author = {Murillo-Zamorano, L.R. and ?ngel L{\'o}pez S{\'a}nchez, J. and Bueno Mu{\~n}oz, C.}}
AUTORES DE LA UEX