PUBLICACIÓN

Real-time application of computer graphics improvement techniques using hyperspectral textures in a virtual reality system

Logo Open Access

ACCEDER A LA PUBLICACIÓN: Scopus Orcid

Diaz-Barrancas F.; Cwierz H.; Pardo P.J.

2021 Electronics (Switzerland)

Computer Networks and Communications (Q2), Control and Systems Engineering (Q2), Electrical and Electronic Engineering (Q2), Hardware and Architecture (Q2), Signal Processing (Q2)

JCR: 2.69

SJR: 0.59


CITAS

5

DOI

10.3390/electronics10222852

EID

2-s2.0-85119267268

EISSN

2079-9292

BIBTEX

@article{D_az_Barrancas_2021, doi = {10.3390/electronics10222852}, url = {https://doi.org/10.3390%2Felectronics10222852}, year = 2021, month = {nov}, publisher = {{MDPI} {AG}}, volume = {10}, number = {22}, pages = {2852}, author = {Francisco D{\'{\i}}az-Barrancas and Halina Cwierz and Pedro J. Pardo}, title = {Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System}, journal = {Electronics}}


AUTORES DE LA UEX