PUBLICACIÓN

Real-time application of computer graphics improvement techniques using hyperspectral textures in a virtual reality system

Logo Open Access

ACCEDER A LA PUBLICACIÓN: Scopus Orcid

Diaz-Barrancas F., Cwierz H., Pardo P.J.

2021 Electronics

Electrical and Electronic Engineering (Q2), Computer Networks and Communications (Q2), Control and Systems Engineering (Q2), Hardware and Architecture (Q2), Signal Processing (Q2)

JCR: 2.69

SJR: 0.59


CITAS

2

DOI

10.3390/electronics10222852

EID

2-s2.0-85119267268

EISSN

2079-9292

BIBTEX

@article{D_az_Barrancas_2021, doi = {10.3390/electronics10222852}, url = {https://doi.org/10.3390%2Felectronics10222852}, year = 2021, month = {nov}, publisher = {{MDPI} {AG}}, volume = {10}, number = {22}, pages = {2852}, author = {Francisco D{\'{\i}}az-Barrancas and Halina Cwierz and Pedro J. Pardo}, title = {Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System}, journal = {Electronics}}


AUTORES DE LA UEX